Students use a UAV to pick up and carry a small payload, retrieving it from the far side of the room. Students design a "sky hook" to grab the payload.
Students will fly their UAVs over a scale-model town that has been struck with a disaster, surveying the damage via a camera on the UAV.
Students plan a disaster relief mission employing a UAV (drone) by filling in a comic book-like storyboard of engineering design steps.
Students use a UAV (Unmanned Aerial Vehicle or "drone") to conduct a simulated disaster relief mission.
Design and conduct an experiment to find a practical maximum speed your UAV can fly.
Design and perform one or more experiments to help you identify a way to estimate your drone's height. Use your experience to judge which method provides the most accurate estimates.
Design and conduct an experiment to take enough photos to make a 3-dimensional image of an outcrop or landform.
Explore the basic concepts of remote sensing by comparing data collected by instruments on polar orbiting satellites with pictures and videos collected via cameras on recreational drones.
Students play a board game that simulates the use of a drone aircraft to monitor a nearby volcano for signs of an impending eruption.
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